Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Procedural Generation (Voxels)
Abion47 Offline
Senior Member

Posts: 369
Threads: 22
Joined: Oct 2015
Reputation: 46
#5
RE: Procedural Generation (Voxels)

The output of the function is a gradient noise that replicates "random" noise patterns in nature. For example, the cloud filter in Photoshop uses a Perlin Noise function.
04-17-2016, 08:36 AM
Find


Messages In This Thread
Procedural Generation (Voxels) - by Abion47 - 04-16-2016, 09:12 AM
RE: Procedural Generation (Voxels) - by Radiance - 04-16-2016, 11:45 AM
RE: Procedural Generation (Voxels) - by Abion47 - 04-16-2016, 11:55 AM
RE: Procedural Generation (Voxels) - by Radiance - 04-16-2016, 11:35 PM
RE: Procedural Generation (Voxels) - by Abion47 - 04-17-2016, 08:36 AM
RE: Procedural Generation (Voxels) - by pachi - 04-17-2016, 07:28 PM



Users browsing this thread: 1 Guest(s)