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Monsters Will Not Follow Path Nodes
Hypercube Offline
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Posts: 124
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Joined: Sep 2015
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#6
RE: Monsters Will Not Follow Path Nodes

(06-17-2016, 02:45 AM)Romulator Wrote: You could try:

PHP Code: (Select All)
void Agent_RevealPlayerPosition("monster_fixpanel"); 

when you set the Monster to hunt mode. It shouldn't necessarily chase the player unless they see you, but it should walk over towards the player and remain in either hunt or search mode while looking for you. Furthermore, if you layout some pathnodes, it should walk towards the player following the most efficient route at the moment RevealPlayerPosition is called. Perhaps when it gets nearby where you want it to remain, have it collide with a ScriptArea which assigns it new pathnodes to "search" for you, which will loop.

Well, the idea is that you're supposed to fix a broken door panel, and when you place the panel on with it being fully repaired, a monster walks around a corner in the distance so you see it and gives chase. But revealing the player position doesn't really help either, it keeps on staying still, and then searches for me afterwards.
06-18-2016, 02:05 AM
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RE: Monsters Will Not Follow Path Nodes - by Hypercube - 06-18-2016, 02:05 AM



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