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Scroobs Castle - Discontinued by me
waqas12346 Offline
Senior Member

Posts: 352
Threads: 38
Joined: Nov 2010
Reputation: 1
#19
RE: Scroobs Castle - Discontinued by me

I think that there is something missing or wrong or error or something else IN MAP 2 Confused. Read or see it carefully

[Image: 79327848.th.jpg]

[Image: 18572726.th.jpg]

I told you that it got stuck at start of the map Sad and it's just looking forward just like Dark Knight said, SO LOOK AT IT CAREFULLY.

Spoiler below!
void OnStart()
{
SetLocalVarInt("UnlockedDoor", 1);
AddEntityCollideCallback("Player", "KeyFall", "KeyFalling",true,1);
AddEntityCollideCallback("Player", "CloseHatch", "CollideSwing", true, 1);
AddEntityCollideCallback("Player", "cellar_wood01_1","WaterLurker", false, 1);
AddEntityCollideCallback("Player", "ScriptArea_1", "Infected", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "StatueScare", true,1);
AddEntityCollideCallback("Player", "Scare1", "InsaneStarePortrait",true,1);
AddEntityCollideCallback("corpse_male_arm_1", "HandUnlock", "UnlockDoor", true, 1);
AddEntityCollideCallback("Player","Script_05","Inked",true,1);
AddEntityCollideCallback("Player","ScriptArea_3", "DoorOpenScare",false,1);
AddUseItemCallback("", "key_study_1", "hatch_metal01_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "LevelKey", "level_hub_1", "UsedKeyOnDoor",true);
AddUseItemCallback("", "DoorKey2", "level_hub_1", "UsedKeyOnDoor",true);
SetEntityActive("deformed_man_2",false);
GiveItemFromFile("lantern", "lantern.ent");
for(int i=19; i<81; i++)
{
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, 0.1f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_"+i, 0.0f, "");
}
}

void DoorOpenScare(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("prison_silent_1",false);
}



void UnlockDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("mansion_3",false,true);
AddPropImpulse("mansion_3",0,400,0,"");
}

void InsaneStarePortrait(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("insane_portrait", true);
CreateParticleSystemAtEntity("PSDustPainting", "ps_ghost_release.ps", "insane_portrait", false);
StartPlayerLookAt("insane_portrait", 10, 100, "");
PlaySoundAtEntity("snd_scare", "react_scare.snt", "Player", 0.0, false);
GiveSanityDamage(10, true);

FadeImageTrailTo(3, 1);
FadeSepiaColorTo(5, 1);
FadePlayerFOVMulTo(0.7, 0.05);

AddTimer("insane_portraitON", 0.5f, "TimerInsPortrait");
}

void TimerResetPlayer(string &in asTimer)
{
ChangePlayerStateToNormal();
StopPlayerLookAt();

FadeImageTrailTo(0, 1);
FadeSepiaColorTo(0, 1);
//FadeRadialBlurTo(0, 1);
FadePlayerFOVMulTo(1, 0.01f);

SetPlayerMoveSpeedMul(1);
SetPlayerRunSpeedMul(1);
SetPlayerLookSpeedMul(1);
}

void TimerInsPortrait(string &in asTimer)
{

if (asTimer == "insane_portraitOFF")
{
SetEntityActive("insane_portrait", false);
DestroyParticleSystem("PSDustPainting");
FadeIn(1);
StopPlayerLookAt();
AddTimer("timerReset", 1.0f, "TimerResetPlayer");
}
else
{
FadeOut(1);
AddTimer("insane_portraitOFF", 1.5f, "TimerInsPortrait");
}
}

void StatueScare(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("deformed_man_2",true);
StartPlayerLookAt("LookAt_1",5,5,"");
GiveSanityDamage(20,true);
AddTimer("",1.0f,"StopLook");
}



void Infected(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1",true);
SetEntityActive("FogArea_1",true);
StartPlayerLookAt("servant_brute_1",5,5,"");
SetMessage("Messages","msg05",5.0f);
AddTimer("",1.0f,"StopLook");
SetSwingDoorClosed("mansion_3",true,true);
SetSwingDoorLocked("mansion_3",true,true);
}

void StopLook(string &in asTimer)
{
StopPlayerLookAt();
SetEntityActive("deformed_man_2",false);
}

void WaterLurker(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("waterlurker_1",true);
}

void KeyFalling(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("key_study_1",true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
if(asEntity == "level_hub_1") {
if(GetLocalVarInt("UnlockedDoor") == 0) {
StartCredits("",false,"Credits","Credits",5);
}
else {
AddLocalVarInt("UnlockedDoor",-1);
RemoveItem(asItem);
return;
}
}
SetSwingDoorLocked(asEntity,false,true);
PlaySoundAtEntity("","unlock_door", asEntity, 0, false);
RemoveItem(asItem);

}

void CollideSwing(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("hatch_metal01_1", true, true);
SetSwingDoorLocked("hatch_metal01_1", true, true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

(This post was last modified: 12-21-2010, 03:52 PM by waqas12346.)
12-21-2010, 03:45 PM
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RE: Scroobs Castle - Discontinued by me - by waqas12346 - 12-21-2010, 03:45 PM



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