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Need help with adding mementos/quests.
SonOfLiberty796 Offline
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Posts: 371
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Joined: Aug 2011
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#5
RE: Need help with adding mementos/quests.

(08-09-2011, 06:29 AM)Kurton Wrote: Oh! Derp, I didn't notice; You have the AddQuest and CompleteQuest in the same function, of course it will delete once it is added. Move the CompleteQuest to a function called when the objective is actually completed, then.

I understand you..but um...im a noob at scripting (pretty much the quests/mementos part got me stuck) so i would love if you could explain a example?

EDIT:
void OnEnter()
{
        PlayMusic("amb_safe.ogg", true, 0.5, 5, 0, true);
        AddUseItemCallback("", "crowbar", "closet", "KeyOnDoor1", true);
        AddUseItemCallback("", "HallKey", "hall", "KeyOnDoor2", true);
        AddUseItemCallback("", "artroomkey", "artroom", "KeyOnDoor3", true);
        AddUseItemCallback("", "pathwaytolabkey", "pathtolab", "KeyOnDoor4", true);
        SetLevelDoorLockedText("pathtolab", "Doors", "Door_pathtolab_Name");
        AddQuest("readnote", "readnote");
}

void
{
        CompleteQuest("readnote", "readnote");
}

Like this? If so, what do i fill the "void (blank)" with?

EDIT2:Never mind! I finally figured it out! Big Grin it took me a whole lot of time just to figure out what i was doing wrong! Tongue still, thanks for your help man, you cleared something out that i was confused with Smile
(This post was last modified: 08-09-2011, 08:15 AM by SonOfLiberty796.)
08-09-2011, 06:33 AM
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RE: Need help with adding mementos/quests. - by SonOfLiberty796 - 08-09-2011, 06:33 AM



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