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Tinderbox inventory detection or Reset ignite property: I need one!
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SCAN ME!

Posts: 3,456
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#21
RE: Tinderbox inventory detection or Reset ignite property: I need one!

(10-03-2011, 03:01 PM)Tanshaydar Wrote: I have a very weird workaround, but did you think of using create entity at area? I'm thinking that canon would be static, not that we would move it?

In my story the cannon will be placed on top of objects that themselves move based on player events.

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10-03-2011, 03:14 PM
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RE: Tinderbox inventory detection or Reset ignite property: I need one! - by Your Computer - 10-03-2011, 03:14 PM



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