The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Enemy patrol nodes not added
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#1
Enemy patrol nodes not added

They work for enemies previously set in the level editor. However, when creating a monster dynamically (e.g. with CreateEntityAtArea) the monster doesn't do anything. I'm not sure why, but i'm guessing it is because of the monster's "wait" state, since the other, pre-set monsters are in an "idle" state. Anyone know why dynamically created monsters don't want to follow paths given to them?

I need monsters to be dynamically created because the game doesn't seem to allow monsters to be reset, and this is the only workaround i could think of.

HPL.log showing: "ERROR: There is no node container in enemy 'servant_grunt_2'! (probably no nodes in map!);" not sure what this means and there are plenty of nodes in the map.

Tutorials: From Noob to Pro
(This post was last modified: 09-23-2011, 11:04 PM by Your Computer.)
09-20-2011, 07:55 AM
Website Find


Messages In This Thread
Enemy patrol nodes not added - by Your Computer - 09-20-2011, 07:55 AM
RE: Enemy patrol nodes not added - by Tanshaydar - 09-20-2011, 02:30 PM
RE: Enemy patrol nodes not added - by Apjjm - 09-20-2011, 03:05 PM
RE: Enemy patrol nodes not added - by Apjjm - 09-20-2011, 08:34 PM
RE: Enemy patrol nodes not added - by Apjjm - 09-20-2011, 09:41 PM
RE: Enemy patrol nodes not added - by GraphicsKid - 09-21-2011, 11:16 PM



Users browsing this thread: 1 Guest(s)