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Level Editor Help Monster Path Help
eagledude4 Offline
Member

Posts: 144
Threads: 14
Joined: Dec 2011
Reputation: 0
#13
RE: Monster Path Help

My code now looks like:
void EnteredEnemyTriggerArea(string &in asParent, string &in asChild, int alState) {
    SetEntityActive("servant_grunt_1", true);
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
    if(GetEntitiesCollide("Player", "SonRoomArea") == true) {
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 8, "");
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
    } else if(GetEntitiesCollide("Player", "DadRoomArea") == true) {
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, "");
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, "");
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_30", 8, "");
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, "");
        AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, "");
    }
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_31", 0, "");
}

I don't fully understand what "if (asChild == "name_of_area_on_the_left")" means.

I just seen your post on this thread: http://www.frictionalgames.com/forum/thread-12444.html
You said that if the player is out of the monster's range, the monster doesn't follow it's path?



Its hard to see the truth when you've been blinded by lies.
(This post was last modified: 01-11-2012, 10:27 PM by eagledude4.)
01-11-2012, 10:17 PM
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Messages In This Thread
Monster Path Help - by eagledude4 - 01-02-2012, 03:50 AM
RE: Scripting a Monster chase - by Linus Ågren - 01-02-2012, 04:07 AM
RE: Scripting a Monster chase - by eagledude4 - 01-02-2012, 04:27 AM
RE: Scripting a Monster chase - by eagledude4 - 01-02-2012, 05:36 AM
RE: Scripting a Monster chase - by eagledude4 - 01-03-2012, 12:33 AM
RE: Scripting a Monster chase - by Your Computer - 01-03-2012, 09:40 PM
Solved - Please remove - by eagledude4 - 01-05-2012, 12:29 AM
RE: Monster Path Help - by Your Computer - 01-05-2012, 07:09 AM
RE: Monster Path Help - by eagledude4 - 01-05-2012, 06:06 PM
RE: Monster Path Help - by Your Computer - 01-05-2012, 09:49 PM
RE: Monster Path Help - by eagledude4 - 01-06-2012, 02:04 AM
RE: Monster Path Help - by Your Computer - 01-06-2012, 09:52 PM
RE: Monster Path Help - by eagledude4 - 01-11-2012, 10:17 PM
RE: Monster Path Help - by Statyk - 01-11-2012, 10:19 PM
RE: Monster Path Help - by eagledude4 - 01-11-2012, 10:22 PM
RE: Monster Path Help - by Statyk - 01-11-2012, 10:26 PM
RE: Monster Path Help - by eagledude4 - 01-11-2012, 10:30 PM
RE: Monster Path Help - by Statyk - 01-11-2012, 10:41 PM
RE: Monster Path Help - by eagledude4 - 01-11-2012, 10:42 PM
RE: Monster Path Help - by Statyk - 01-11-2012, 10:45 PM
RE: Monster Path Help - by eagledude4 - 01-11-2012, 10:48 PM
RE: Monster Path Help - by Statyk - 01-11-2012, 10:52 PM
RE: Monster Path Help - by eagledude4 - 01-11-2012, 10:53 PM
RE: Monster Path Help - by Statyk - 01-11-2012, 11:11 PM
RE: Monster Path Help - by eagledude4 - 01-11-2012, 11:13 PM
RE: Monster Path Help - by Statyk - 01-11-2012, 11:17 PM
RE: Monster Path Help - by eagledude4 - 01-11-2012, 11:20 PM
RE: Monster Path Help - by eagledude4 - 01-16-2012, 11:29 PM
RE: Monster Path Help - by Statyk - 01-17-2012, 12:00 AM
RE: Monster Path Help - by eagledude4 - 01-17-2012, 12:25 AM
RE: Monster Path Help - by Statyk - 01-17-2012, 02:27 AM
RE: Monster Path Help - by eagledude4 - 01-17-2012, 03:03 AM
RE: Monster Path Help - by Statyk - 01-17-2012, 04:13 AM



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