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Texture, Model & Animation Help Specular
Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#1
Specular

3DS

[Image: spec.png]

Ingame

[Image: spec1.png]

No matter what colour the specular map is, it always creates white highlights, instead of coloured ones, which looks significantly worse than coloured specular.

Is there a way around this, or am I stuck with it?

It's not that big a deal, but it does mean that it'll be impossible to make metal, and metal-like objects correct (since they return highlights that are brighter versions of their base colour, instead of white highlights )
(This post was last modified: 01-21-2012, 03:22 AM by Sel.)
01-21-2012, 03:16 AM
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Messages In This Thread
Specular - by Sel - 01-21-2012, 03:16 AM
RE: Specular - by Statyk - 01-21-2012, 03:53 AM
RE: Specular - by Sel - 01-21-2012, 04:09 AM
RE: Specular - by Statyk - 01-21-2012, 04:13 AM
RE: Specular - by Sel - 01-21-2012, 04:17 AM
RE: Specular - by Statyk - 01-21-2012, 05:37 AM
RE: Specular - by Acies - 01-21-2012, 06:40 AM
RE: Specular - by palistov - 01-21-2012, 09:30 AM



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