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[Solved] Breaking A Window
Strembitsky Offline
Senior Member

Posts: 254
Threads: 37
Joined: Feb 2012
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#1
[Solved] Breaking A Window

I know that I can use 2 windows, one broken and one not, and set one entity active and the other unactive when a chair/something enters an area, but I was wondering if there was an easier way than that. Is that script automatically build into the game, or do I still have to write it the way I described above?

The Nightmares v1.0 - Dreadful Fires WIP
(This post was last modified: 03-04-2012, 12:37 AM by Strembitsky.)
03-03-2012, 10:15 PM
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Messages In This Thread
[Solved] Breaking A Window - by Strembitsky - 03-03-2012, 10:15 PM
RE: Breaking A Window - by Your Computer - 03-03-2012, 11:25 PM
RE: Breaking A Window - by A.I. - 03-03-2012, 11:27 PM
RE: Breaking A Window - by Strembitsky - 03-04-2012, 12:36 AM
RE: [Solved] Breaking A Window - by A.I. - 03-04-2012, 01:34 AM



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