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Thomas, 2008-02-01, "HPL 2.0 - The beginning"
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RE: Thomas, 2008-02, 1st, "HPL 2.0 - The beginning"

Some quick answers below, do not want to dig into stuff too much at this point.

- I have been thinking about console and such, but then perhaps more of an ingame gui that can be used to tweak various variables and spawn stuff. The engine already have (as you will see in Black Plague) an extensive GUI system, so wanna use that Smile

- As for what game that will use HPL2, that is super secret Wink

- When it comes to modding a goal with the next version of engine and tools is to make it ALOT more user friendly. Cannot say exactly how at this points since it is all boiling in the design pot Smile

- Collada (dae) will still be used as a middle format, but a good binary format will be used for the final version and dae files should not even be present in the final build of a game using HPL2.

- Hard to say, but games like Bioshock, Crysis and Stalker all contain elements that are planned to use. No large scale enviromnets are planned though.
02-02-2008, 12:36 AM
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