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box lights or spot lights?
madifier Offline
Junior Member

Posts: 17
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Joined: Jun 2012
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#1
box lights or spot lights?

I'm going to be working on a large project custom story, and I would like to get the template items out of the way before diving too deep into decorating the individual areas. (me decorate well? yeah right.)

ANYWAY.
I was experimenting with the spot light in place of the setting sun or moon for atmosphere, but when I loaded up the area in-game I noticed several problems with the shadows: broken shapes as well as a shadow bound to the user. Strange as it was, I haven't been able to fix it. Something else I noticed while searching for my problem is that shadow casting is costly in processing speed.

My question:
Should I place multiple box lights around an area to make fake shadows of large rocks and walls, or should I continue to aim for the one spot light? Which will be easier on the user's computer?
(This post was last modified: 06-08-2012, 02:38 AM by madifier.)
06-06-2012, 01:50 AM
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Messages In This Thread
box lights or spot lights? - by madifier - 06-06-2012, 01:50 AM
RE: box lights or spot lights? - by Rapture - 06-06-2012, 02:22 AM
RE: box lights or spot lights? - by madifier - 06-06-2012, 02:54 AM
RE: box lights or spot lights? - by Rapture - 06-06-2012, 03:26 AM
RE: box lights or spot lights? - by madifier - 06-07-2012, 12:17 AM
RE: box lights or spot lights? - by Acies - 06-07-2012, 06:38 PM
RE: box lights or spot lights? - by madifier - 06-08-2012, 12:13 AM



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