Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster despawn
Melvin Offline
Member

Posts: 245
Threads: 38
Joined: Jun 2012
Reputation: 5
#6
RE: Monster despawn

Hey, I've tested the editing of the .ent file (the grunt). I opened up the ModelEditor and then went to settings. Here, you can edit the behavior of the enemy (like awareness, search time etc.) Well, I've edited the search time, and set it from 10, to 200.

So far so good it works.

[Image: 25F7U37.png]
09-16-2012, 12:09 PM
Website Find


Messages In This Thread
Monster despawn - by IGabx - 09-15-2012, 10:27 PM
RE: Monster despawn - by Melvin - 09-16-2012, 01:12 AM
RE: Monster despawn - by IGabx - 09-16-2012, 02:28 AM
RE: Monster despawn - by Kreekakon - 09-16-2012, 04:17 AM
RE: Monster despawn - by Unearthlybrutal - 09-16-2012, 09:36 AM
RE: Monster despawn - by Melvin - 09-16-2012, 12:09 PM
RE: Monster despawn - by IGabx - 09-16-2012, 05:58 PM



Users browsing this thread: 1 Guest(s)