Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Penumbra remake on HPL2
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
#4
RE: Penumbra remake on HPL2

Unlike Black Mesa Penumbra remake is more about levels redesign as long there're no scripted-animated scenes with characters. And yeah it makes sense to keep in mind that HPL3 is on it's way and concentrate on modelling and texturing. Anyway, the main question if such a project would exist what exactly would be most interesting? For example I would love to see not just better quality models and textures, but expanded levels and some scenes deleted or alternated... for example I didn't like Dream Sequence at Black Plague. It was a way too similar to Silent Hill series mood. And I'd love to alternate that part with something completely different and unique... anyway... thousands of possibilities. But surely there's no interest with remaking when it's just about graphics.
(This post was last modified: 10-29-2012, 12:21 PM by Alex Ros.)
10-29-2012, 12:18 PM
Website Find


Messages In This Thread
Penumbra remake on HPL2 - by Alex Ros - 10-29-2012, 11:58 AM
RE: Penumbra remake on HPL2 - by xxxxxxxxxxxxxxxx - 10-29-2012, 12:09 PM
RE: Penumbra remake on HPL2 - by Adny - 10-29-2012, 12:09 PM
RE: Penumbra remake on HPL2 - by Alex Ros - 10-29-2012, 12:18 PM



Users browsing this thread: 1 Guest(s)