Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Multiple Issues Help Monster Path
palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#2
RE: Monster Path

Monsters always spawn with a set rotation. Despite efforts, nobody has found a way to make them spawn in a particular rotation successfully. At least not that I've heard of.

As for your monster not following paths, check the folder your map is in, there should be a nodes file in there. servant_grunt_1.pathnodes or something like that. Been a while since I've done anything with that stuff. Make sure all the nodes are there and that they are neighbored to other nodes. I'm pretty sure if your nodes are too far apart they won't be neighbored, so the grunt might not travel between them. Also, be warned: your grunt will stop at each of the nodes you've assigned him. He will pause for a second or so, even though you've set his wait time to 0. If you want him to travel to a certain point, just assign him that one node. The AI will direct him along a path based on where your nodes are, and who their neighbor nodes are.

You can visually see the node network in-game by checking the "entity info" box while a grunt is active.

02-08-2013, 06:41 AM
Find


Messages In This Thread
Monster Path - by assassinhawk45 - 02-08-2013, 03:08 AM
RE: Monster Path - by palistov - 02-08-2013, 06:41 AM
RE: Monster Path - by PutraenusAlivius - 02-08-2013, 07:17 AM
RE: Monster Path - by NaxEla - 02-08-2013, 07:31 AM
RE: Monster Path - by No Author - 02-08-2013, 06:52 AM
RE: Monster Path - by MulleDK19 - 02-08-2013, 07:22 AM
RE: Monster Path - by No Author - 02-08-2013, 08:21 AM
RE: Monster Path - by assassinhawk45 - 02-08-2013, 09:32 PM



Users browsing this thread: 1 Guest(s)