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Multiple Issues Help Monster Path
NaxEla Offline
Senior Member

Posts: 415
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Joined: Dec 2012
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#6
RE: Monster Path

(02-08-2013, 07:17 AM)JustAnotherPlayer Wrote:
(02-08-2013, 06:41 AM)palistov Wrote: Monsters always spawn with a set rotation. Despite efforts, nobody has found a way to make them spawn in a particular rotation successfully. At least not that I've heard of.

As for your monster not following paths, check the folder your map is in, there should be a nodes file in there. servant_grunt_1.pathnodes or something like that. Been a while since I've done anything with that stuff. Make sure all the nodes are there and that they are neighbored to other nodes. I'm pretty sure if your nodes are too far apart they won't be neighbored, so the grunt might not travel between them. Also, be warned: your grunt will stop at each of the nodes you've assigned him. He will pause for a second or so, even though you've set his wait time to 0. If you want him to travel to a certain point, just assign him that one node. The AI will direct him along a path based on where your nodes are, and who their neighbor nodes are.

You can visually see the node network in-game by checking the "entity info" box while a grunt is active.
Hi. I also have this problem too. But there is no .nodes file in my maps/ folder. How do i add them?

The file should be created when the map is run.

In Ruins [WIP]
02-08-2013, 07:31 AM
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Messages In This Thread
Monster Path - by assassinhawk45 - 02-08-2013, 03:08 AM
RE: Monster Path - by palistov - 02-08-2013, 06:41 AM
RE: Monster Path - by PutraenusAlivius - 02-08-2013, 07:17 AM
RE: Monster Path - by NaxEla - 02-08-2013, 07:31 AM
RE: Monster Path - by No Author - 02-08-2013, 06:52 AM
RE: Monster Path - by MulleDK19 - 02-08-2013, 07:22 AM
RE: Monster Path - by No Author - 02-08-2013, 08:21 AM
RE: Monster Path - by assassinhawk45 - 02-08-2013, 09:32 PM



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