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Respawning
VeNoMzTeamHysterical Offline
Member

Posts: 240
Threads: 36
Joined: Dec 2012
Reputation: 3
#4
RE: Respawning

(03-23-2013, 09:39 PM)NaxEla Wrote: You'll need to use the CheckPoint function:

CheckPoint(string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry)

asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file
Didn't know that very useful thx.

http://www.frictionalgames.com/forum/thread-21719.html
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03-25-2013, 04:41 PM
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Messages In This Thread
Respawning - by Hailfiretank - 03-23-2013, 09:13 PM
RE: Respawning - by NaxEla - 03-23-2013, 09:39 PM
RE: Respawning - by VeNoMzTeamHysterical - 03-25-2013, 04:41 PM
RE: Respawning - by Hailfiretank - 03-24-2013, 05:58 PM



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