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Changing a .dae into a .ent
FlawlessHappiness Offline
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Posts: 3,980
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#4
RE: Changing a .dae into a .ent

Look. It's not about changing it into a .ent file.

Every entity has both a .dea and a .ent file.

A static_object only has a .dea file.


The .dea file is the model itself.
A .ent file is a file that tells the game what kind of object this is. Is it an enemy? Is it a lantern? Maybe a lamp?

So to make it an entity, you should copy another .ent file, open it in a text-editor and change the corresponding .dea file-paths inside it.

Then open the .ent file in the model editor and change what you want to change under userdefined variable.

Trying is the first step to success.
05-24-2013, 10:13 AM
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Messages In This Thread
Changing a .dae into a .ent - by clonerex340 - 05-24-2013, 01:48 AM
RE: Changing a .dae into a .ent - by Kullin - 05-24-2013, 07:43 AM
RE: Changing a .dae into a .ent - by FlawlessHappiness - 05-24-2013, 10:13 AM
RE: Changing a .dae into a .ent - by The chaser - 05-24-2013, 01:14 PM



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