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Poll: AAMFP Assets
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Put them into the distributed folder.
50.00%
10 50.00%
Have people do it from their own copy of the game.
50.00%
10 50.00%
Total 20 vote(s) 100%
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AAMFP Assets and Custom Stories
Hardarm Offline
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Posts: 891
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#7
RE: AAMFP Assets and Custom Stories

A proper installation is needed though to make the assets not to mix or fuck up the game.
Why?
  • Some files are changed and could be overwritten with the original ones.

  • If you put all of them into a folder, the level editor could read the mesh of the latter installed file

I've installed the static_objects under 'AAMFP' folder in 'static_objects'.

THOUGH you will need to rename all the existing folders in atdd's 'static_objects' to '[folder]_aamfp'

For example: in static_object I have 'mansionbase'
in static_object/AAMFP I have 'mansionbase_aamfp'
'debris_aamfp'
'castlebase_aamfp'

etc.
rename with _aamfp suffix ONLY the ones that exist in the original ATDD folder. 'enginebase' is left like it is.

This will help to not to mess up the level editor with the meshes, and would help for a general installation so that everybody uses the same files' folders.

We can even put AAMFP's folders into static_object: they shouldn't overwrite anything because of the suffixes.

EDIT: this is for the static objects only! with the entities you could do the same thing!

listen to boards of canada
(This post was last modified: 10-13-2013, 03:15 PM by Hardarm.)
10-13-2013, 03:14 PM
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Messages In This Thread
AAMFP Assets and Custom Stories - by 7heDubz - 10-12-2013, 09:21 AM
RE: AAMFP Assets and Custom Stories - by WALP - 10-12-2013, 12:39 PM
RE: AAMFP Assets and Custom Stories - by 7heDubz - 10-12-2013, 12:56 PM
RE: AAMFP Assets and Custom Stories - by WALP - 10-12-2013, 01:05 PM
RE: AAMFP Assets and Custom Stories - by 7heDubz - 10-13-2013, 04:19 AM
RE: AAMFP Assets and Custom Stories - by Alex Ros - 10-13-2013, 08:16 PM
RE: AAMFP Assets and Custom Stories - by Hardarm - 10-13-2013, 03:14 PM



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