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map_cache files?
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#4
RE: map_cache files?

map_cache files are sort of save files for maps, and are made whenever you run the map from the game. When they are run, they take the contents of the map and store them into the file. When the game then runs the map, it looks for the .map and the .map_cache, and will load the cached because it is faster to load that than the map.

Normally however, because the map_cache doesn't update whenever you save your map, it will usually be an outdated version and make a crappy test run :3

I got no idea why the phones don't work though.. They would normally be triggered by Script_areas and collision callbacks, at least from a devs POV.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 12-12-2013, 12:45 AM by Romulator.)
12-12-2013, 12:45 AM
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Messages In This Thread
map_cache files? - by KiraImmortal - 12-11-2013, 07:04 PM
RE: map_cache files? - by WALP - 12-11-2013, 07:23 PM
RE: map_cache files? - by KiraImmortal - 12-11-2013, 08:02 PM
RE: map_cache files? - by Romulator - 12-12-2013, 12:45 AM
RE: map_cache files? - by KiraImmortal - 12-15-2013, 12:50 AM



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