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Critcisim
graykin Offline
Senior Member

Posts: 317
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Joined: Oct 2008
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#7
RE: Critcisim

I dunno, I will admit I was disappointed when you didn't actually meet Red or Amabel, but in the end I thought it actually worked out pretty good, considering the budget Frictional had was probably pretty low. It's a potential spoiler what I'm gonna write next, so I'm gonna tag it.

Spoiler below!
At least the Frictional people actually let you know there were survivors anyway, even if you didn't meet them face-to-face, which helped to motivate you to find the answers to your questions. Because of this fact, I think it was much easier to lead you into a false sense of security--just think of the research room. Amabel was in there, telling you about how she was the only one in there, and that you'd get a really big hug if you got her out. When you actually GOT in there, though, expecting to see and talk to Amabel in this long, drawn-out cutscene which tells you EVERYTHING you want to know, you get a delusion brought about by Clarence, which forces you to kill Amabel. Which keeps the mystery alive. Of course, there are other examples of this throughout the game, but I need not mention every one. And I dunno about you, but I think one of the best things about this game is fact that you won't entirely understand what the hell is going on. I haven't played Requiem yet, but I hope they haven't changed that too much.

So that's why I think it's good that Frictional didn't make any physical NPCs. Small budget or not, it's the only way it would've worked.

10-29-2008, 04:02 PM
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Critcisim - by Levardos - 10-15-2008, 06:05 PM



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