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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
PutraenusAlivius Offline
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RE: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam

(01-03-2014, 03:57 PM)Zokrar Wrote:
(01-03-2014, 02:25 PM)JustAnotherPlayer Wrote: with 0 indicating at a vertical 90 degrees upwards, and 0 indicating a horizontal 90 degrees to the left side (or just 270 degrees; moving clockwise).

I am not sure what you're referring to with this

A MoveObject has two states, 0 and 1.
The first state, 0, should be lying on the floor.
The second state, 1, should be like a regular door.

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01-07-2014, 08:02 AM
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RE: [STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam - by PutraenusAlivius - 01-07-2014, 08:02 AM



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