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The Puppet (aka proxy)
SteveR Offline
Junior Member

Posts: 19
Threads: 1
Joined: Aug 2013
Reputation: 3
#6
RE: The Puppet (aka proxy)

Puppets are a little different to the other monsters in the game in the sense that they dynamically spawn when the player is being noisy. The idea is that you get the sense they are around and lurking in the vents.

Try setting the puppets aggression amount to something higher like 0.8 - I'm a little foggy right now as it's been a while since I actually touched the puppets code but I believe that should bring him out of hiding. Failing that check 02_06_theta_tunnels.hps for the OnWindowBreak() event and of course 02_07_theta_exit -- where all the puppets seem to have aggression amount set to 1.

There's a helper for this:
Puppet_SetAggressionAmount(asEntity, afAmount);

Or you can set it directly in the Entities properties (under puppet_state)

Of course, keep in mind if you follow my video tutorials - specifically the last one on creating a mod then with a small amount of work you could of course create a script that overrides the puppets existing mechanics and completely removes this hiding stuff! Smile

Hope that helps a bit.
10-30-2015, 01:26 PM
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Messages In This Thread
The Puppet (aka proxy) - by Hypercube - 10-08-2015, 02:51 AM
RE: The Puppet (aka proxy) - by Vale - 10-08-2015, 03:05 PM
RE: The Puppet (aka proxy) - by Romulator - 10-08-2015, 03:24 PM
RE: The Puppet (aka proxy) - by Hypercube - 10-08-2015, 10:10 PM
RE: The Puppet (aka proxy) - by Myster Stranger - 10-12-2015, 08:56 AM
RE: The Puppet (aka proxy) - by SteveR - 10-30-2015, 01:26 PM
RE: The Puppet (aka proxy) - by Romulator - 10-30-2015, 01:28 PM
RE: The Puppet (aka proxy) - by WALP - 10-30-2015, 02:38 PM



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