The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: How do you feel about the monsters?
You do not have permission to vote in this poll.
Too many monsters.
23.08%
6 23.08%
Monsters are used just enough.
76.92%
20 76.92%
Total 26 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Anyone else sick of monsters?
Ninamori Offline
Junior Member

Posts: 1
Threads: 1
Joined: Oct 2015
Reputation: 0
#1
Anyone else sick of monsters?

I just finished Theta Labs, and like the game so far (please no spoilers past this point). I've played all of Frictional Games except the steamer that the TCR dumped out. Anyway I'm just sort of sick of monsters. I understand that they are there to be scary, pressure you, and to move you forward, but isn't there another way to do so? It's not that they aren't scary it's just annoying having to run, and hide from them. Maybe I'm just missing the point of them, but I don't find any enjoyment out of running away from a generic lab experiment gone wrong. The true terror thus far has been from questioning whether you exist, how you exist, and just the plot alone. What I am getting at is the monsters are just an annoyance, and I feel like they are kind of overused. Why not just let the player explore freely? I can understand using them every once in a while for a paranoia, and to make the player move forward, but spamming them isn't really the way to go in my opinion.
10-14-2015, 10:28 PM
Find


Messages In This Thread
Anyone else sick of monsters? - by Ninamori - 10-14-2015, 10:28 PM
RE: Anyone else sick of monsters? - by Kein - 10-14-2015, 11:00 PM



Users browsing this thread: 1 Guest(s)