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It just crashes!
Chaotician Offline
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Posts: 2
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Joined: Jul 2010
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#19
RE: It just crashes!

Hi everyone. I hope it doesn't seem selfish that my first post here is regarding errors I've been running into. (With the original .exe Overture is easily one of the best games I've ever played)

Unfortunately I am also encountering a crash at the loading of the storage room in both debug and release builds.

In the release version it seems to be caused by the deallocation of a 'cPlayer_GlobalSave_CameraPS' pointer and also I get a nearly identical log file to alfie.

The debug build causes a failed assertion ('vector subscript is out of range') because of line 475 in AINodeContainer.cpp (in BuildNodeGridMap())

I have tried to solve this problem this problem myself and if I do I will be sure to post the solution here but atm the code is just a little beyond me.
Also, I am using VS 2008.
07-12-2010, 10:38 AM
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Messages In This Thread
It just crashes! - by alfie - 05-23-2010, 09:11 PM
RE: It just crashes! - by nckomodo - 05-23-2010, 09:19 PM
RE: It just crashes! - by MulleDK19 - 05-24-2010, 12:40 AM
RE: It just crashes! - by ricky - 05-24-2010, 05:08 PM
RE: It just crashes! - by MulleDK19 - 05-24-2010, 05:44 PM
RE: It just crashes! - by alfie - 05-24-2010, 08:40 PM
RE: It just crashes! - by MulleDK19 - 05-24-2010, 08:46 PM
RE: It just crashes! - by alfie - 05-24-2010, 08:49 PM
RE: It just crashes! - by MulleDK19 - 05-24-2010, 09:06 PM
RE: It just crashes! - by alfie - 05-24-2010, 11:20 PM
RE: It just crashes! - by nckomodo - 05-25-2010, 12:41 AM
RE: It just crashes! - by alfie - 05-25-2010, 06:50 PM
RE: It just crashes! - by alfie - 05-26-2010, 07:08 AM
RE: It just crashes! - by Ender - 05-26-2010, 07:33 AM
RE: It just crashes! - by alfie - 05-26-2010, 10:45 PM
RE: It just crashes! - by nckomodo - 05-26-2010, 10:57 PM
RE: It just crashes! - by Thomas - 05-26-2010, 11:01 PM
RE: It just crashes! - by alfie - 05-27-2010, 06:27 PM
RE: It just crashes! - by Chaotician - 07-12-2010, 10:38 AM
RE: It just crashes! - by alfie - 07-30-2010, 02:40 AM



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