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static box and other items
Myster Stranger Offline
Junior Member

Posts: 14
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Joined: Oct 2015
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#4
RE: static box and other items

(02-28-2016, 08:14 AM)Hypercube Wrote: So basically, is it possible to make a black_box_static collide with the player, everysingle other entity, but not specific entities like a tin_can_1? The idea is you can only put items into a box that are the correct ones, so can I do this with it's collide group or something?

Why not have an area over the box that sets the blockbox active when incorrect items are placed over it, maybe even have a door close over it for visual confirmation to the player so there's no floating items? Better yet, you could have inappropriate objects be vomited back up using a Entity_AddForce command, that'd be kinda funny.
02-29-2016, 04:06 AM
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Messages In This Thread
static box and other items - by Hypercube - 02-28-2016, 08:14 AM
RE: static box and other items - by Abion47 - 02-28-2016, 08:22 AM
RE: static box and other items - by Hypercube - 02-28-2016, 09:10 AM
RE: static box and other items - by Myster Stranger - 02-29-2016, 04:06 AM



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