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Model Editor Help Changing the material of an entity
Mudbill Offline
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Posts: 3,881
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#2
RE: Changing the material of an entity

I'm not sure how you went ahead with this but there are some pitfalls that could affect the results. Personally I haven't used this particular feature much so I can't speak on its reliability, but I know that having multiple sets of files with the same names can cause the engine to load the wrong set which would make your edits not apply.

What I normally do when I want to change the material of a model file is that I open the .dae file (the model itself) with a text editor and search up "library_images" which is the section where external files are referenced. There should be an "init_from" pointing to the texture file that the model uses, for example "servant_grunt.dds". If you change this name to something else, the model will use another material, because the material it uses is based on the texture file name, for example "servant_grunt.mat".

(This post was last modified: 09-14-2019, 03:42 PM by Mudbill.)
09-14-2019, 03:40 PM
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Messages In This Thread
Changing the material of an entity - by SuspecM - 09-12-2019, 04:30 PM
RE: Changing the material of an entity - by Mudbill - 09-14-2019, 03:40 PM



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