Mudbill
Muderator
Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation:
179
|
RE: Changing the material of an entity
I'm not sure how you went ahead with this but there are some pitfalls that could affect the results. Personally I haven't used this particular feature much so I can't speak on its reliability, but I know that having multiple sets of files with the same names can cause the engine to load the wrong set which would make your edits not apply.
What I normally do when I want to change the material of a model file is that I open the .dae file (the model itself) with a text editor and search up "library_images" which is the section where external files are referenced. There should be an "init_from" pointing to the texture file that the model uses, for example "servant_grunt.dds". If you change this name to something else, the model will use another material, because the material it uses is based on the texture file name, for example "servant_grunt.mat".
(This post was last modified: 09-14-2019, 03:42 PM by Mudbill.)
|
|
09-14-2019, 03:40 PM |
|