The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia Freeze
narutohokager Offline
Member

Posts: 149
Threads: 28
Joined: Jan 2011
Reputation: 0
#1
Solved: 8 Years, 2 Months ago Amnesia Freeze

Hello Big Grin

I have a really annoying problem in amnesia when I take an object (example: tinderbox) sometimes the game freezes and i cannot do Anything,
I am obliged to do CTRL + ALT + DEL

Can annyone help me ? Huh

Thank for help.

HPL.log if needed :

Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 800x600 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce 7300 GS/PCI/SSE2
  Version: 2.1.2
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.20 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Haut-parleurs (SoundMAX Integrated Digital Audio)(OpenAL default)
  Trying to open device 'Generic Software on Haut-parleurs (SoundMAX Integrated Digital Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
    Cache Loading: 2395 ms
  Entities: 611 ms
  Compilation: 2 ms
  Total: 3111 ms
  Meshes created: 25
  Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Silent' Path: 'C:\Users\Silent\Documents/Amnesia/Main/Silent/'
-------- BEGIN LOAD FROM C:\Users\Silent\Documents/Amnesia/Main/Silent/AutoSave_Transept_2011_6_2_19_44_41_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '23_torture_transept.map' ---------
    Cache Loading: 6629 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
  Entities: 2168 ms
  Compilation: 75 ms
  Total: 9065 ms
  Meshes created: 173
  Bodies created: 98
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------

I already put the last patch 1.2

Sorry for my bad english
Amnesia The Revenge - Chapter 1
(This post was last modified: 06-02-2011, 06:49 PM by narutohokager.)
06-02-2011, 06:49 PM
Website Find


Messages In This Thread
Amnesia Freeze - by narutohokager - 06-02-2011, 06:49 PM
RE: Amnesia Freeze - by plutomaniac - 06-02-2011, 06:57 PM
RE: Amnesia Freeze - by Tanshaydar - 06-02-2011, 09:22 PM
RE: Amnesia Freeze - by plutomaniac - 06-02-2011, 09:28 PM
RE: Amnesia Freeze - by narutohokager - 06-03-2011, 06:32 PM
RE: Amnesia Freeze - by plutomaniac - 06-03-2011, 07:17 PM
RE: Amnesia Freeze - by narutohokager - 06-03-2011, 07:50 PM
RE: Amnesia Freeze - by plutomaniac - 06-03-2011, 08:01 PM
RE: Amnesia Freeze - by narutohokager - 06-03-2011, 08:17 PM
RE: Amnesia Freeze - by plutomaniac - 06-04-2011, 08:10 AM
RE: Amnesia Freeze - by narutohokager - 06-04-2011, 10:21 AM
RE: Amnesia Freeze - by plutomaniac - 06-04-2011, 10:22 AM
RE: Amnesia Freeze - by Snarty - 08-01-2012, 04:03 PM



Users browsing this thread: 1 Guest(s)