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Animation In FG games
Jinmurasaki Offline
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#4
RE: Animation In FG games

From what I've experienced so far the animations need to be keyed directly on the bones but I've found an easy way to do this. Rig your character with all of the FK/IK you need, do the animation and then when you go to export it, use the Bake Simulation feature on all of the bones in the rig and it will bake all of the animated movement straight to the bones. You can then export the model and the bones without the constraints. Tell me how it goes, I'm currently on that phase of a custom enemy at this point.
07-03-2011, 06:22 AM
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Messages In This Thread
Animation In FG games - by nemesis567 - 06-30-2011, 04:33 PM
RE: Animation In FG games - by MrBigzy - 06-30-2011, 07:38 PM
RE: Animation In FG games - by nemesis567 - 07-02-2011, 03:22 PM
RE: Animation In FG games - by Jinmurasaki - 07-03-2011, 06:22 AM
RE: Animation In FG games - by nemesis567 - 07-03-2011, 01:29 PM



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