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Set Entity Active Problem
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#9
RE: Set Entity Active Problem

(07-12-2011, 07:31 PM)Streetboat Wrote: Import the mesh from the static object into the Model Editor, then save it as its own custom entity in your custom story folder, and put it in the level editor like that. Make sure you make it a static entity!

Alright, I'll go try that. Thanks. Smile

07-12-2011, 07:52 PM
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Messages In This Thread
Set Entity Active Problem - by bigfoot - 07-12-2011, 04:54 PM
RE: Set Entity Active Problem - by Tanshaydar - 07-12-2011, 05:00 PM
RE: Set Entity Active Problem - by bigfoot - 07-12-2011, 05:26 PM
RE: Set Entity Active Problem - by Kyle - 07-12-2011, 05:40 PM
RE: Set Entity Active Problem - by Streetboat - 07-12-2011, 07:31 PM
RE: Set Entity Active Problem - by Kyle - 07-12-2011, 07:52 PM
RE: Set Entity Active Problem - by bigfoot - 07-12-2011, 05:43 PM
RE: Set Entity Active Problem - by Kyle - 07-12-2011, 06:01 PM
RE: Set Entity Active Problem - by bigfoot - 07-12-2011, 06:05 PM



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