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make a monster de-spawn?
TFEF Offline
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Posts: 143
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Joined: Feb 2011
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#2
RE: make a monster de-spawn?

They should disappear after they've run their pathnodes, unless the player is too close.

Although, if you really want to be sure, you can use this script function:

void SetEnemyDisabled(string& asName, bool abDisabled);

string& asName = Monster's name
bool abDisabled = True or false as to whether the enemy is disabled or not

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(This post was last modified: 08-06-2011, 02:37 AM by TFEF.)
08-06-2011, 02:35 AM
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Messages In This Thread
make a monster de-spawn? - by Synestral - 08-06-2011, 02:21 AM
RE: make a monster de-spawn? - by TFEF - 08-06-2011, 02:35 AM
RE: make a monster de-spawn? - by Your Computer - 08-06-2011, 07:29 AM
RE: make a monster de-spawn? - by TFEF - 08-06-2011, 08:21 AM
RE: make a monster de-spawn? - by Roenlond - 08-06-2011, 12:29 PM
RE: make a monster de-spawn? - by xtron - 08-06-2011, 12:47 PM



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