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A little request to developers on endings
hollowleviathan Offline
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RE: A little request to developers on endings

Another point is that not every ending, and indeed not every story, is intended to give you a warm toasty feeling. Sometimes it's the intent of the storyteller/gamemaker to leave you with empty expectations or even a sallow disappointment, because that's how the story went. Just in real life, not every story ends cinematically, with a hero living happily ever after the showdown with a powerful evil something. Sometimes you strike down an old man and wonder how you got to that point.

I'm not sure how much Frictional was thinking of the replayability of the game, but all of your complaints about the shallowness of the choices made to pick the ending are premised on the fact that it's a game. Maybe it was a crutch that Frictional needs to eschew, but if the player is truly immersed in the game, all choices made are final. You can't go back and finish the potion once you're in the Inner Sanctum, you can't go back and not kill Alexander. These are outside of the realm of the story being told.
11-12-2011, 06:21 PM
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RE: A little request to developers on endings - by hollowleviathan - 11-12-2011, 06:21 PM



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