Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Supporting #Include (And Other C Preprocessor Directives)
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#6
RE: Supporting #Include (And Other C Preprocessor Directives)

(05-03-2012, 02:36 AM)Cranky Old Man Wrote: I'm looking to run even ONE .map through a .hps file in Geany. This looks close to what I want, but the whole "wiping your hps file" is discouraging me.
It would be nice to just be able to click a button to test my hps.
(Having Amnesia running all the time during the day, for the occational re-building of scripts in-game, is probably distracting.)

Edit: I'm thinking something like this for an Execute:
"C:\Programs\Amnesia - The Dark Descent\redist\Amnesia.exe" "%p\%e.map"
Would that work?

You'd be better off writing a PHP or Python script that takes in the path of the map file and edits the user_settings.cfg file and then launches Amnesia. Then in Geany you can set the execute command under the build commands to launch the script. http://www.geany.org/manual/current/#sub...irectories

Tutorials: From Noob to Pro
05-03-2012, 02:55 AM
Website Find


Messages In This Thread
RE: Supporting #Include (And Other C Preprocessor Directives) - by Your Computer - 05-03-2012, 02:55 AM



Users browsing this thread: 1 Guest(s)