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Crowbar script
Shadowfied Offline
Senior Member

Posts: 261
Threads: 34
Joined: Jul 2010
Reputation: 5
#3
RE: Crowbar script

All callbacks must be within the squiggly brackets of the onstart void.

void OnStart()
{
They go here
here
here
}

etc.

(01-17-2012, 02:24 AM)flamez3 Wrote: You have two void OnStarts? Anyway, use this:


Quote:void OnStart()

{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddUseItemCallback("1", "crowbar_1", "Mansion_1", UseCrowbarOnDoor, true);
}


void MonsterFunc1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ghostgrunt", true);
ShowEnemyPlayerPosition("ghostgrunt");
AddTimer("", 1, "TimerGruntEnd");
StartPlayerLookAt("AreaLookAt", 30, 50, "");
AddTimer("", 1, "TimerStopPlayerLook");
}


void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
SetEntityActive("crowbar_joint_1", true);
RemoveItem(asItem);
}

void TimerStopPlayerLook (string &in asTimer)
{
SetEntityActive("ghostgrunt", false);
StopPlayerLookAt();
SetEntityActive("servant_grunt_1", true);
}

void MonsterFunc1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ghostgrunt", true);
ShowEnemyPlayerPosition("ghostgrunt");
AddTimer("", 1, "TimerGruntEnd");
StartPlayerLookAt("AreaLookAt", 30, 50, "");
AddTimer("", 1, "TimerStopPlayerLook");
}

void TimerStopPlayerLook (string &in asTimer)
{
SetEntityActive("ghostgrunt", false);
StopPlayerLookAt();
SetEntityActive("servant_grunt_1", true);
}
You are putting the callbacks in the wrong places. They go in void OnStart. And don't make another void OnStart for a different even. Look at the way I set it up and go from there.
He does not have two OnStart's, if you read, he said that the other part was the script without the crowbar.


Current - Castle Darkuan
Other - F*cked Map
(This post was last modified: 01-17-2012, 09:36 AM by Shadowfied.)
01-17-2012, 09:35 AM
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Messages In This Thread
Crowbar script - by Bozcovich - 01-17-2012, 01:37 AM
RE: Crowbar script - by flamez3 - 01-17-2012, 02:24 AM
RE: Crowbar script - by Shadowfied - 01-17-2012, 09:35 AM
RE: Crowbar script - by Bozcovich - 01-17-2012, 03:55 PM
RE: Crowbar script - by Bozcovich - 01-17-2012, 05:19 PM
RE: Crowbar script - by Shadowfied - 01-17-2012, 05:27 PM
RE: Crowbar script - by Bozcovich - 01-17-2012, 05:31 PM
RE: Crowbar script - by SilentStriker - 01-17-2012, 05:58 PM
RE: Crowbar script - by Bozcovich - 01-17-2012, 06:13 PM
RE: Crowbar script - by flamez3 - 01-17-2012, 06:16 PM
RE: Crowbar script - by Bozcovich - 01-17-2012, 06:27 PM



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