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Poll: What should i do?
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Make part 2 of this Story
63.64%
14 63.64%
Stop Making Stories (this answer does nothing, i like making stories.)
0%
0 0%
Make a new story
36.36%
8 36.36%
Total 22 vote(s) 100%
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Better Go Alone
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation: 124
#14
RE: Better Go Alone

Played it, and here's a bit of criticism:

-Room design needs improvement. Many of the levels are too bare. This can hurt the game as it makes the levels look overall uninteresting.

-Gameplay is too linear. Sometimes that's not exactly a bad thing, but in your story it's simply point A to point B, and then instantly next room. You should see if you can add a bit more content/variety to spice up the overall gameplay experience.

-Something I did like a bit was the final big scene. This may sound a bit harsh, but that scene was the only part of the game I found somewhat original.

Spoiler below!

This section is a bit more with concerning specific details of the CS:

-The key at the start is IMHO a bit too hard to spot. This can probably differ from person to person. This is just what I think.

-This is part of the problems with level design. The chandeliers are in quite awkward positions in the first room. I've never seen chandeliers put like that before 0.0

-You should consider adding doors/holes at the start of each level, preferably the same ones as the one you just entered in the previous map. Adds a sense of continuity.


Still for a first custom story, I can see you're experimenting with several things, and that'll really help you improve. Looking forward to what you can bring in Part 2 Wink

EDIT: Feel free to correct me if there's anything you may disagree about my review. I always willing to put it up for discussion if you feel need for it.

Also played it again, and here's a few more things I didn't notice the first time:
Spoiler below!

-Don't know how I didn't acknowledge this, but the "throw" into the room in the second level was a nice touch =)
-There are a few disconnected models in the water level, mainly the door room in room 1 with the plates.

(This post was last modified: 03-16-2012, 05:52 PM by Kreekakon.)
03-16-2012, 05:37 PM
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Messages In This Thread
Better Go Alone - by Stepper321 - 02-07-2012, 03:40 PM
RE: Better Go Alone - by Boxcar Racer - 02-07-2012, 03:47 PM
RE: Better Go Alone - by trollox - 02-07-2012, 03:50 PM
RE: Better Go Alone - by Stepper321 - 02-07-2012, 03:51 PM
RE: Better Go Alone - by trollox - 02-07-2012, 04:00 PM
RE: Better Go Alone - by Stepper321 - 02-07-2012, 04:10 PM
RE: Better Go Alone - by trollox - 02-07-2012, 05:08 PM
RE: Better Go Alone - by Stepper321 - 02-07-2012, 06:07 PM
RE: Better Go Alone - by UnseenLegend ( NL ) - 02-07-2012, 07:26 PM
RE: Better Go Alone - by Dark Knight - 02-07-2012, 07:38 PM
RE: Better Go Alone - by Stepper321 - 02-08-2012, 12:26 PM
RE: Better Go Alone - by Andehande - 03-10-2012, 12:27 PM
RE: Better Go Alone - by QysteiN - 03-12-2012, 11:18 PM
RE: Better Go Alone - by Kreekakon - 03-16-2012, 05:37 PM
RE: Better Go Alone - by Stepper321 - 03-16-2012, 08:35 PM
RE: Better Go Alone - by tomasote - 03-30-2012, 04:25 PM
RE: Better Go Alone - by Kaizy - 03-31-2012, 12:40 AM
RE: Better Go Alone - by Kaizy - 03-31-2012, 02:43 AM



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