Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to script the guardian effect?
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#5
RE: How to script the guardian effect?

(02-25-2012, 09:52 AM)Shives Wrote: The result
main(27,3):ERR :No matching signatures to 'SetPropActiveAndFade(string@&, const bool)'

My Script




////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Slime", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "Roar", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_4", "Scare", true, 1);
}
void Slime(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_loon.snt", "Player", 0, false);
AddTimer("", 4, "Wispher");
}
void Wispher(string &in asTimer)
{
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 0, false);
AddTimer("", 7, "Help");
}
void Help(string &in asTimer)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void S(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true);
SetPropActiveAndFade("S_2", true);
SetPropActiveAndFade("S_3", true);
SetPropActiveAndFade("S_4", true);
SetPropActiveAndFade("S_4", true);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Scare(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("P_1", true);
SetPropActiveAndFade("P_2", true);
SetPropActiveAndFade("P_3", true);
SetPropActiveAndFade("P_4", true);
SetPropActiveAndFade("P_5", true);
SetPropActiveAndFade("P_6", true);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
You forgot the last part of the SetPropActiveAndFade

SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime);

asName - internal name


abActive - nothing to add


afFadeTime - time in seconds until prop fully fades




02-25-2012, 11:55 AM
Find


Messages In This Thread
How to script the guardian effect? - by Shives - 02-24-2012, 07:41 PM
RE: How to script the guardian effect? - by SilentStriker - 02-25-2012, 11:55 AM



Users browsing this thread: 1 Guest(s)