Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Open-ended discussion on creation and design
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#7
RE: Open-ended discussion on creation and design

Use verticality in maps!
It just spices things up to instead of a straight corridor, its a stairway going up or down.
If you have a door that leads to a scary dark place. Make the player descend towards that door, lower the lighting near it and dirty the area up.

Details...

Use contrast.
Light intesity, color, soundvolume.

Details... No immersion without a real looking place to immerse oneself into.

Test your maps well. Get betatesters and whatnot, its surprising how much new set of eyes can see. Playing a buggy story leaves the player with a bad impression.

I'm sure these have been discussed about before somewhere...

04-05-2012, 01:31 AM
Find


Messages In This Thread
RE: Open-ended discussion on creation and design - by Khyrpa - 04-05-2012, 01:31 AM



Users browsing this thread: 1 Guest(s)