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Open-ended discussion on creation and design
nemesis567 Offline
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#9
RE: Open-ended discussion on creation and design

A game can only include things such as loneliness if it can fully immerse you. As you can consider loneliness as a parameter of reduced immersion since it does not relate directly to the real world.

That said loneliness and the absense of friendly NPCs or any advanced Artificial Intelligence(AI) at all was the biggest fault of amnesia. If Amnesia couldn't do it, custom stories will very doubtfully be good by using that parameter of development.

The feeling of loneliness can be implemented without leaving the player alone at all. A few encounters with some form of AI will immerse the player to a deeper level, thus allowing things that would reduce immersion to be implemented and it's advantages to be used.



Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-05-2012, 01:46 PM
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RE: Open-ended discussion on creation and design - by nemesis567 - 04-05-2012, 01:46 PM



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