Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Open-ended discussion on creation and design
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#18
RE: Open-ended discussion on creation and design

By the way, you guys can post videos in this thread for critique. It is an open discussion on design.





So, here goes. New custom story I'm working on, I'm working on my scripting and mapping.

My design goals here was to set up a feasible introduction that doesn't leave the player confused on what's going on. I leave a note in the prison cell that explains a little backstory, about how there's a war going on and people are being imprisoned by an oppressive and brutal regime. Not much too spoiled here, but a little intrigue to get the player going.

This map isn't as linear as it seems...well, okay, it is, but if you explore in the second prison cell and stuff, you'll find an item that'll help you complete an optional quest later on in the game, that may or may not lead to an alternate ending. XD

Do you agree with the design decision that favors exploration for the player finding secrets that will be in use later on? Or should I go the Amnesia route with a clearly defined goal that gives the player a choice at that time, but exploration won't really do much for them.

04-06-2012, 01:56 AM
Find


Messages In This Thread
RE: Open-ended discussion on creation and design - by Putmalk - 04-06-2012, 01:56 AM



Users browsing this thread: 1 Guest(s)