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Open-ended discussion on creation and design
Khyrpa Offline
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Posts: 638
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Joined: Apr 2011
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#30
RE: Open-ended discussion on creation and design

(04-06-2012, 10:11 PM)andyrockin123 Wrote: Concerning non-linear story lines, do any of you remembers those books where at the bottom of each page, the reader had to make a choice, and based on that choice flip to a certain page in the book? Could that sort of idea be applied to an Amnesia story line? It would definitely give the story some "replay value".
I find replay value really useless in games like Amnesia. Its just tons of more development time which could be used to polish stuff for greater one time experience.

04-06-2012, 10:13 PM
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RE: Open-ended discussion on creation and design - by Khyrpa - 04-06-2012, 10:13 PM



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