Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Open-ended discussion on creation and design
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#37
RE: Open-ended discussion on creation and design

(04-07-2012, 06:17 PM)SilentStriker Wrote:
(04-07-2012, 06:04 PM)Putmalk Wrote: I want to ask about tips using the Castlebase set. It's a nice set but I often find that it can get repetitive. How should I fill rooms and hallways so that they're not so bland and repetitive? I use lots of welders, statues, and paintings but sometimes I feel like it's not enough.
You can use flags, maybe some paintings depending on what room it is and you can always use some kind of barrels or boxes Smile

.jpg   castlehallstest.jpg (Size: 65.27 KB / Downloads: 154)

This isn't what I was talking about before about being bland, but what do you think? Is this fog effect too strong here? Are the billboards set up nicely?


04-07-2012, 06:40 PM
Find


Messages In This Thread
RE: Open-ended discussion on creation and design - by Putmalk - 04-07-2012, 06:40 PM



Users browsing this thread: 1 Guest(s)