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Re texturing
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
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#6
RE: Re texturing

I do have to agree with the above post, not perhaps in such a harsh manner.

As for the lanterns new normal map, it doesn't really make it any more ''HD'' it simply creates an effect of the lantern beeing rusty, however there is no rust on the diffuse channel so it doesn't look realistic in any way.

As for the cloth you need to adjust the ''texture'' according to the UV, I can see very heavy streching at the front of the arm.
Also you should really consider making the fabric texture smaller and adding details such as clothing wrinkles and perhaps something like buttons or things alike to make it seem like a more realistic piece of clothing and not just a towel Daniel decided to wear.
04-27-2012, 01:08 PM
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Messages In This Thread
Re texturing - by Hotsun - 04-26-2012, 09:06 AM
RE: Re texturing - by Rapture - 04-26-2012, 01:44 PM
RE: Re texturing - by SonOfLiberty796 - 04-27-2012, 05:17 AM
RE: Re texturing - by Hotsun - 04-27-2012, 09:22 AM
RE: Re texturing - by Arvuti - 04-27-2012, 11:16 AM
RE: Re texturing - by Traggey - 04-27-2012, 01:08 PM
RE: Re texturing - by Rapture - 04-27-2012, 02:00 PM
RE: Re texturing - by nemesis567 - 04-27-2012, 02:10 PM
RE: Re texturing - by Hotsun - 04-27-2012, 07:56 PM
RE: Re texturing - by nemesis567 - 04-27-2012, 08:05 PM



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