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The Process AFTER creating your .dae
Theforgot3n1 Offline
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#3
RE: The Process AFTER creating your .dae

(09-20-2012, 09:33 PM)Ongka Wrote: A member of Frictional Games? You probably mean a member of the Frictional Games Community.

You need to create a material (.mat) with the MaterialEditor. You can import a .dds texture.
You can't edit the texture in the model editor, you have to do this with an external program.
Hehe, yeah. Wouldn't really get too far if I didn't know that sort of problem, I think.

I don't think I'll have to create a texture, since I was thinking of using an already existing one (pipes.mat). Any way of creating the .ent file to view my model with? Do I first have to fix those issues stopping me from viewing the model with ModelView, maybe?

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
09-20-2012, 09:42 PM
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RE: The Process AFTER creating your .dae - by Theforgot3n1 - 09-20-2012, 09:42 PM



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