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Text in menu messed up...very confused
ResurrectedBones Offline
Junior Member

Posts: 4
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Joined: Dec 2013
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#5
Solved: 8 Years, 2 Months, 2 Weeks ago RE: Text in menu messed up...very confused

I've gone through my systems and updated video drivers and it always tells me they're up to date. Any idea how I reinstall gpu drivers?

And here's my HPL.log:


Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1200 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' possad-1x-1)
Setting video mode: 1920 x 1200 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: Quadro FX 1500M/PCI/SSE2
Version: 2.1.2
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (SoundMAX Integrated Digital HD Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (SoundMAX Integrated Digital HD Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 4288 ms
Entities: 1247 ms
Compilation: 1 ms
Total: 5650 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
(This post was last modified: 12-03-2013, 08:21 PM by ResurrectedBones.)
12-03-2013, 08:10 PM
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RE: Text in menu messed up...very confused - by ResurrectedBones - 12-03-2013, 08:10 PM



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