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Work in progress The Innocence
Xroph Offline
Junior Member

Posts: 32
Threads: 7
Joined: Sep 2013
Reputation: 1
#17
RE: Amnesia - The Abandoned Ruins

Kreekakon Wrote:you're going to need to be extremely organized
I AM organized. I thought a proof for it is my first post. I planned every level, the story and so on in advance. The organisation is no problem.

Kreekakon Wrote:why would you stop publishing it just because some people are showing doubt
I would stop publishing it, because If I don't post news or whatevery, you stop with disturbing me with those comments. Can't you understand, that it is no help?
Oh, and I didn't say I wouldn't work further on it, then, I just wouldn't publish it and give it to my friends or what ever.


Kreekakon Wrote:When there are more people besides yourself on a team, you will have to
put out even more work to properly communicate with each other.
In my view, it is not that hard. You just have to distribute the tasks good. For example: One people creates the enemies. While he creates an enemie, I create the map where the monster shoulp appear, and use a monster like grunt oder brute as a placeholder. In the moment my team (2 people) is creating textures for levels. While they're working on it, I create other levels. A few words to this level creation, has to do with the organisation thing, too. If I have a good idea for a level, I create it directly with a few planes, objects and so on. Then I know which levels should be edited.

Kreekakon Wrote:Mainly what I fear is that you'll work your ass off to bring us this 48
hour mod, but it will fail to be compelling because it will be dragged
over 48 hours of length which will seem very padded.

Well, it's true that it's hard to keep the excitement. That's why I had another idea: Maybe I'll split the mod into two parts, so that the players are excited and want to play further.

Kreekakon Wrote:If you want to make a mod, and you think of it as your dream...then go do it, and don't let any of us stop you.

...What do you suggest? What should I do? Do you want me to decrease the play time? Would you like it more, then? Or do you think it would be good, if I split the game in two parts, aswell.
I want to get a lot interested people who are excited for this mod. So I want to make everyone happy. If you have an idea to improve the mod, then please tell me. I'm really looking forward to hear your suggestion to this point.

11-12-2013, 06:01 PM
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Messages In This Thread
The Innocence - by Xroph - 11-11-2013, 09:05 PM
RE: Amnesia - The Abandoned Ruins - by daortir - 11-11-2013, 09:17 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-11-2013, 09:21 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-11-2013, 09:27 PM
RE: Amnesia - The Abandoned Ruins - by WALP - 11-11-2013, 10:05 PM
RE: Amnesia - The Abandoned Ruins - by thomthom44 - 11-11-2013, 10:26 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-11-2013, 10:19 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-11-2013, 11:22 PM
RE: Amnesia - The Abandoned Ruins - by thomthom44 - 11-11-2013, 11:25 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 07:51 AM
RE: Amnesia - The Abandoned Ruins - by Kreekakon - 11-12-2013, 02:50 PM
RE: Amnesia - The Abandoned Ruins - by Romulator - 11-12-2013, 09:35 AM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 02:40 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 05:01 PM
RE: Amnesia - The Abandoned Ruins - by Kreekakon - 11-12-2013, 05:23 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 06:01 PM
RE: Amnesia - The Abandoned Ruins - by Kreekakon - 11-12-2013, 06:27 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-12-2013, 06:29 PM
RE: Amnesia - The Abandoned Ruins - by ZyLogicX - 11-13-2013, 07:40 PM
RE: Amnesia - The Abandoned Ruins - by Xroph - 11-15-2013, 06:11 AM



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