nofsky
Senior Member
Posts: 423
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Joined: Sep 2008
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RE: JKO's Guide to compiling Penumbra
There's a problem with the PenumbraOverture solution. Both the Debug and Release configuration will use the settings for Release, so you aren't actually making a debug build when you pick that.
I changed the Debug configuration to really use the Debug settings with the Configuration Manager. I had to copy/paste some settings from the Release to the Debug configuration:
C/C++ > General > Additional Include Directories
Linker > General > Output File
Linker > General > Additional Library Directories
Linker > Input > Additional Dependencies
Trying to compile it after this resulted in errors like this:
HPL.lib(World3D.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in AttackHandler.obj
I'm not sure how to fix this. I tried making a debug build of HPL1Engine but that made no difference. It should be possible to make a debug build of the game, right?
It still works fine using the Release settings, though.
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07-23-2010, 11:23 PM |
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