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Penumbra and HPL2
Urkle Offline
FG - Associate

Posts: 1,172
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#8
RE: Penumbra and HPL2

Actually there are many pieces that were not rewritten in HPL2. Largely is was the rendering pipeline as HPL2 uses FBOs to do rendering where, as HPL1 did not.

So it was not a complete rewrite from scratch.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
(This post was last modified: 10-01-2010, 07:34 PM by Urkle.)
10-01-2010, 05:11 PM
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Messages In This Thread
Penumbra and HPL2 - by KavazovAngel - 08-27-2010, 05:13 PM
RE: Penumbra and HPL2 - by Sexbad - 08-27-2010, 06:48 PM
RE: Penumbra and HPL2 - by Setlec - 08-29-2010, 05:48 AM
RE: Penumbra and HPL2 - by eliasfrost - 08-29-2010, 10:30 AM
RE: Penumbra and HPL2 - by KavazovAngel - 08-29-2010, 02:25 PM
RE: Penumbra and HPL2 - by Argoon - 08-30-2010, 01:23 AM
RE: Penumbra and HPL2 - by Hannibal - 10-01-2010, 04:59 PM
RE: Penumbra and HPL2 - by Urkle - 10-01-2010, 05:11 PM
RE: Penumbra and HPL2 - by Hannibal - 10-01-2010, 06:51 PM
RE: Penumbra and HPL2 - by hollowleviathan - 10-04-2010, 10:49 PM
RE: Penumbra and HPL2 - by Urkle - 10-04-2010, 11:00 PM
RE: Penumbra and HPL2 - by hollowleviathan - 10-05-2010, 12:24 AM
RE: Penumbra and HPL2 - by Urkle - 10-07-2010, 02:41 PM
RE: Penumbra and HPL2 - by house - 11-19-2010, 07:11 PM
RE: Penumbra and HPL2 - by Liamgraves3 - 08-27-2011, 09:57 AM
RE: Penumbra and HPL2 - by plutomaniac - 08-27-2011, 11:29 AM
RE: Penumbra and HPL2 - by Urkle - 08-27-2011, 03:30 PM



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