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Frontcannon's Maps -- The Magic Rooms - Part 1 & 2 available!
Frontcannon Offline
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Posts: 538
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#16
RE: Frontcannon's Maps -- The Magic Rooms - Part 1 & 2 available!

(12-16-2010, 03:55 AM)Tenacious Wrote: The scaled table in the beginning made me think I was miniature. I also found a mini shelf that made the player say "What the hell..." which I found a bit akward. Try to keep items their original size unless your using them as scenery where the eye can't pick them up directly and acts as a type of decoration

That was supposed to be some sort of side effect of the serum, but the message when picking up the little shelf was unneeded, you're right.

(12-16-2010, 03:55 AM)Tenacious Wrote: In the room with the decapitated body, light can be seen shining through the west wall

Noticed that too, will fix. Maybe a dark point light could counter the red shine. I noticed that light shines through walls (or static objects) but not through planes.

(12-16-2010, 03:55 AM)Tenacious Wrote: That giant hole in the floor was a great idea, but making it pulse red was unneeded. There was no source of light and the light did not shine all the way down which made me think something was coming up.

Again, a hallucination effect. I'm not really good at those Big Grin

(12-16-2010, 03:55 AM)Tenacious Wrote: Now for the pros:
...

Thanks! The key actually triggers a nice timer function that increases the rate of the scratching sounds from the hole (+ activating the monster area of course). And the staircase area took ages to build, because the wall and the stairs have different dimensions and having that aligned right and the thousands of welders I had to use.. well, it was the most complex thing I built yet.

(12-16-2010, 03:55 AM)Tenacious Wrote: Now for some glitches:
In the beginning while the victim was waking up, I could move freely while the camera was still horizontal which made me chuckle. You might want to add a timer to that.

Yup, feels strange, will fix. Also the standing up and the head tilt are timed wrong.

(12-16-2010, 03:55 AM)Tenacious Wrote: In the room containing the library key, my sanity instantly dropped from "crystal clear" to "..." in a heartbeat. Not only that, everytime my character got up he would immediately be on the floor again! I tried staying in the the light of a candle, but he continuously kept dropping down. I had to actually restart the entire story; I was able to grab the key this time without dropping. You may want to check that out.

That's weird. I had that occasionally happen to me sometimes, and I think the skull event only gives you 10 or 15 damage or so.. will look into that.

(12-16-2010, 03:55 AM)Tenacious Wrote: I noticed there was a dead body at the bottom of that giant hole where the monster first appears. On an earlier playthrough, the body actually rocketed out of the hole and hit the celing before dropping right back in. This caused me to think that a giant worm or something similar was down there, so I took cover.

Now the 'body rocket' was supposed to happen, did it not on your later playthrough? It was actually supposed to float slowly out of the hole but that looked way too strange because the bodies don't react to the floating at all and they looked like stiff puppets..

Thank you for the generous feedback Smile
I'll start working on the final map soon, I'll have lots of time in the holidays!


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12-16-2010, 03:17 PM
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RE: Frontcannon's Maps -- The Magic Rooms - Part 1 & 2 available! - by Frontcannon - 12-16-2010, 03:17 PM



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