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Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May
cook Offline
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Posts: 103
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Joined: Apr 2011
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#1
Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May

No, that's not a spelling mistake.

10 levels in total so far, each about 5-10 mins long(non-speedrun).
http://www.mediafire.com/?c3d38m47hv0ev8o

- Add the custom_brute from the custom entities folder to entities/enemy/servant_brute

SCREENSHOTS:
[Image: 9E7CB9F5C2DC45B7A3DDC34ABC608FEC4CEBD540]
http://steamcommunity.com/id/tvcobafk/screenshots/ - Gallery

http://cloud.steampowered.com/ugc/578922...D5D7BE10F/
http://cloud.steampowered.com/ugc/578922...416AF2629/
http://cloud.steampowered.com/ugc/578922...10018C37B/

VIDEOS:
http://www.youtube.com/watch?v=YoxQlSZ1_Fs

Latest Patch: 17th May 2011
Fixed lighting on billboards in several levels
Fixed tiling on several levels
Added extra detail to several levels
Fixed the Painting Man getting stuck due to a lantern
Fixed the Ladder in the Gallery

This map uses Justine Entities.
Please give feedback!

major bug: do not try to exit to the previous map on the castle gardens, it will crash the game, uploading quick fix now

TESTED PERSONALLY BY ME UP TO THE 8TH LEVEL TO BE BUG FREE!
(This post was last modified: 05-21-2011, 12:59 AM by cook.)
05-04-2011, 08:37 AM
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Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May - by cook - 05-04-2011, 08:37 AM



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