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Stephen Rimmer's Alpha Adventure [Completed] - LAST UPDATE 17TH May
JMCAutomatic Offline
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Posts: 2
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Joined: Apr 2011
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#13
RE: Stephen Rimmer's Alpha Mail Alpha Adventure [WIP with links]

////////////////////////////
// Run when entering map
void OnEnter()
{
AutoSave();
AddEntityCollideCallback("Player", "scarearea1", "startscare", true, 1);
AddCombineCallback("hammer_and_chipper", "stone_hammer_1", "stone_chipper_1", "CombineHammerAndChipper", true);
AddUseItemCallback("MeltPadlock", "glass_container_filled", "padlock_worn", "MeltPadlock", true);
AddUseItemCallback("BreakLock", "stone_hammer_chipper", "padlock_acid_used", "BreakLock", true);
AddUseItemCallback("", "glassjar", "acid_container_1", "filljar", true);
AddUseItemCallback("", "servantskey", "headservantroom", "openservantdoor", true);
SetEntityPlayerInteractCallback("stone_hammer_1", "spawnmen", true);
}

void openservantdoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("headservantroom", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "headservantroom", 0, false);
RemoveItem("servantskey");
}

void spawnmen(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("hammergrunt", true);
AddEnemyPatrolNode("hammergrunt", "headservant", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_1", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_2", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_3", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_4", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_5", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_6", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_7", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_8", 0.0f, "");
AddEnemyPatrolNode("hammergrunt", "headservant_9", 0.0f, "");
CheckPoint("checkhammergrunt", "checkpoint1", "CheckPoint01", "Misc", "servdeath");
}

//void CheckPoint01(string &in asName, int alCount)
//{
//SetPlayerHealth(RandFloat(80,90));
//SetPlayerSanity(RandFloat(40,60));
//}

void startscare(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("scarehammer", 10, 5, -5, "World");
GiveSanityDamage(10, true);
SetLampLit("scarecandle", false, true);
SetLampLit("scarelantern", false, true);
SetLanternActive(false, false);
PlayGuiSound("react_scare", 1.0f);
}

void CombineHammerAndChipper(string &in asItem)
{

if(asItem == "stone_hammer_1" && HasItem("stone_chipper_1")){

RemoveItem("stone_chipper_1");
RemoveItem("stone_hammer_1");

GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}
else if(asItem == "stone_chipper_1" && HasItem("stone_hammer_1")){

RemoveItem("stone_chipper_1");
RemoveItem("stone_hammer_1");

GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);
}
}

void MeltPadlock(string &in asItem, string &in asEntity)
{
SetEntityActive("padlock_worn", false);
SetEntityActive("padlock_acid_used", true);
RemoveItem(asItem);
SetMessage("Levels", "LockWeak", 0);
}

void filljar(string &in asItem, string &in asEntity)
{
if(asItem == "glassjar"){
PlaySoundAtEntity("fillbottle", "puzzle_acid_success", asEntity, 1.0f, false);
RemoveItem(asItem);
GiveItemFromFile("glass_container_filled", "glass_container_filled.ent");
SetMessage("Levels", "AcidInJar", 0);
}
else if(asItem == "glass_container_filled"){
SetMessage("Levels", "AcidAlreadyInJar", 0);
}
}

void BreakLock(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prisongate1", false, true);
SetEntityActive("padlock_acid_used", false);
GiveSanityBoostSmall();
}

////////////////////////////
// Run when leaving map
void OnLeave()
{
}
05-07-2011, 03:25 AM
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RE: Stephen Rimmer's Alpha Mail Alpha Adventure [WIP with links] - by JMCAutomatic - 05-07-2011, 03:25 AM



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