Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Set Entity Active Problem
Streetboat Offline
Posting Freak

Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation: 56
#8
RE: Set Entity Active Problem

(07-12-2011, 05:40 PM)Kyle Wrote:
(07-12-2011, 05:26 PM)bigfoot Wrote:
(07-12-2011, 05:00 PM)Tanshaydar Wrote: StaticObject entities cannot be (de)activated.

Damn, that sucks Sad, but why does it have an option to make it active or not then? :S

It's not really an entity I guess, just a static object. There is a way to get it working by somehow editing the static object in the model editor to change it into an entity object. I tried doing it once, but I failed. I don't think I'll ever be able to figure completely how. :/

Import the mesh from the static object into the Model Editor, then save it as its own custom entity in your custom story folder, and put it in the level editor like that. Make sure you make it a static entity!

[Image: signature-2.png]
07-12-2011, 07:31 PM
Find


Messages In This Thread
Set Entity Active Problem - by bigfoot - 07-12-2011, 04:54 PM
RE: Set Entity Active Problem - by Tanshaydar - 07-12-2011, 05:00 PM
RE: Set Entity Active Problem - by bigfoot - 07-12-2011, 05:26 PM
RE: Set Entity Active Problem - by Kyle - 07-12-2011, 05:40 PM
RE: Set Entity Active Problem - by Streetboat - 07-12-2011, 07:31 PM
RE: Set Entity Active Problem - by Kyle - 07-12-2011, 07:52 PM
RE: Set Entity Active Problem - by bigfoot - 07-12-2011, 05:43 PM
RE: Set Entity Active Problem - by Kyle - 07-12-2011, 06:01 PM
RE: Set Entity Active Problem - by bigfoot - 07-12-2011, 06:05 PM



Users browsing this thread: 1 Guest(s)